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Knots are invisible in 3D space and you can't manipulate them directly, but occasionally their behavior affects the visible appearance of the NURBS object. Specifically, an array of values called knots specifies the extent of influence of each control vertex (CV) on the curve or surface. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. The non-uniform property of NURBS brings up an important point. With NURBS, a smooth sphere can be created with only one face. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. NURBS or Non Uniform Rational B-SplineĪ more advanced alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. Version 7 introduced the edit poly modifier, which allows the use of the tools available in the editable polygon object to be used higher in the modifier stack (i.e., on top of other modifications).

Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels. Usually, the modeller begins with one of the 3ds max primitives, and using such tools as bevel and extrude, adds detail to and refines the model.

Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, and its own scripting language.
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It is also used for movie effects and movie pre-visualization.
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It can be used by video game developers, TV commercial studios and architectural visualization studios.
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It has modeling capabilities, a flexible plugin architecture and is able to be used on the Microsoft Windows platform. Microsoft Windows (2000, XP, Vista, or 7)Īutodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package developed by Autodesk Media and Entertainment. Version 2010 interface with a rendered Utah teapot When appropriate, blatant advertising may be marked for speedy deletion with. Please help rewrite this article from a neutral point of view.

Recently I was confronted with one question from our users regarding a picture made from small boxes which were forming a larger box together with reflective material to this surface.This article or section reads like a news release, or is otherwise written in an overly promotional tone. For materials we will use the 3D-Sphere material library which you can download from the menu on the right side at 3D-Sphere and apply materials to our model. Step by step we will model all three screwdrivers using similar technique as used for the first one. The last mentioned object is the most challenging in this part because creating or trying to create thi. The chair consists from the base, a second unit for legs and leather “pillows”. The tutorial could be compared to the tutorial about modelling the egg chair with the exception that this model is more difficult to do. There is a quite a lot of tutorials about modelling a chair or an armchair, I believe so, but I anyway decided to create this tutorial about modelling a leather chair in 3ds max.
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Some theory about this technique is bellow but for us is important how to achieve this effect using Photoshop, I believe in any version. Instead of creating a video tutorial I decided to create an HTML or pure TEXT only tutorial, so let’s see how it will end. We will basically apply a tilt-shift effect to a photo and try to make it look like a picture made by toys while applying and creating a miniature effect. An old but still great effect which makes rea-life objects on a photo look miniature.
